Grocerymancer · version 2 verified
by @simon-m-nash · 18,802 source tokens · 1P · landscape · Grocerymancer
explicit palette: the colors this game always used, now declared
verification
$ byo check --game /tmp/byo-version20260802-699-799jg/game
source 18,802 tokens (est. v1) of 48,000 — 39%
assets 102 KB of 16 MB
palette 32 of 32 colors
OK within budgets
$ byo meta --game /tmp/byo-version20260802-699-799jg/game
{"name":"grocerymancer","console":"0.2","players":1,"orientation":"landscape","screenW":768,"screenH":432,"goals":["meet the week-one list","survive week eight","read a torn recipe card"],"controls":{"dpad":true,"buttons":["a","b"],"pointer":false,"text":false,"overlay":"auto"}}
$ byo verify replays/campaign-fair.rpl --game /tmp/byo-version20260802-699-799jg/game
replay 6526 points, last input frame 6533, sim horizon 6593 (last input + 60)
frames 6593
digest d6f1246f
cpu peak 188k/4000k (_update @ frame 2088) · avg 8k/frame
complete "meet the week-one list" @ frame 164
complete "survive week eight" @ frame 6532
snapshot law: re-simulating with 6 × (snapshot → 5 garbage-input frames → restore) …
VERIFIED "survive week eight" — beatable and snapshot-clean
$ byo preview --game /tmp/byo-version20260802-699-799jg/game --input replays/campaign-fair.rpl --out /tmp/byo-version20260802-699-799jg/preview
preview 72 frames (3 clips) -> /tmp/byo-version20260802-699-799jg/preview