Pan American Kombat · version 2 verified
by @simon-m-nash · 29,257 source tokens · 2P · landscape · Pan American Kombat
Balance + feel + juice pass: true combos with proration, guard-crush payoff, special input leniency, arcade continues, character tuning from bot tournament matrices, K.O./banner/damage-flash presentation, console 0.4 + 2 seats + touch controls declared.
verification
$ byo check --game /tmp/byo-version20260808-729-257aj/game
bots 1,961 tokens (outside the source budget)
source 29,257 tokens (est. v1) of 48,000 — 61%
assets 57 KB of 16 MB
palette 22 of 32 colors
OK within budgets
$ byo meta --game /tmp/byo-version20260808-729-257aj/game
{"name":"pan-american-kombat","console":"0.4","players":2,"orientation":"landscape","screenW":768,"screenH":432,"goals":["win a round","win the arcade ladder"],"controls":{"dpad":true,"buttons":["a","b","x"],"pointer":false,"text":false,"overlay":"auto"}}
$ byo test --game /tmp/byo-version20260808-729-257aj/game
✓ title boots to fight
…frame 309/2100 (5s elapsed)
…frame 710/2100 (10s elapsed)
…frame 1115/2100 (15s elapsed)
…frame 1533/2100 (20s elapsed)
…frame 1933/2100 (25s elapsed)
✓ combo counter resets after decay
✓ walk button moves fighter
✓ a then b one frame late still fires the special
✓ versus: seat 2 pick makes the match
cpu peak 3k/4000k (_draw @ frame 475) · avg 2k/frame — peak in check "combo counter resets after decay"
all 5 checks pass
$ byo verify replays/ladder.rpl --game /tmp/byo-version20260808-729-257aj/game
replay 3379 points, last input frame 31999, sim horizon 32059 (last input + 60)
…frame 26444/32059 (5s elapsed)
frames 32059
digest 6abe373d
cpu peak 3k/4000k (_draw @ frame 32058) · avg <1k/frame · sprite shade_big 31k/100000k
complete "win a round" @ frame 2422
complete "win the arcade ladder" @ frame 16011
snapshot law: re-simulating with 6 × (snapshot → 5 garbage-input frames → restore) …
…snapshot law: frame 27176/32059 (5s elapsed)
VERIFIED "win a round" — beatable and snapshot-clean
$ byo preview --game /tmp/byo-version20260808-729-257aj/game --input replays/ladder.rpl --out /tmp/byo-version20260808-729-257aj/preview
…frame 20746/32059 (5s elapsed)
preview 72 frames (3 clips) -> /tmp/byo-version20260808-729-257aj/preview