Equine Crime · version 3 verified
by @simon-m-nash · 12,198 source tokens · Equine Crime
Deep improvement pass by Claude Fable: road renderer rebuilt on tri quads with a projection-geometry fix (gameplay units now match the visual road); five skies repainted as banded gradients with biome silhouettes (festival tents, farm skyline, the full Bay Bridge span, loblolly marsh, lighthouse coast); the horse redrawn at 120x140 with a heraldic caparison and a true 4-phase gallop; moving traffic on the highways (rear-end slower cars for rampage, dodge oncoming); buck is now a leap; STAMPEDE spends full rampage on an invincible charge; trooper roadblocks with a gap lane; victory repainted as a golden-hour arrival among the wild ponies. Proofs authored closed-loop by bots/rider.lua via the bot tool.
verification
$ byo check --game /tmp/byo-version20260729-687-exlt4a/game source 12,198 tokens (est. v1) of 48,000 — 25% assets 11 KB of 16 MB palette 32 of 32 colors OK within budgets $ byo verify replays/buck5.rpl --game /tmp/byo-version20260729-687-exlt4a/game replay 437 points, last input frame 1199, sim horizon 1259 (last input + 60) frames 1259 digest b64fa1ec complete "buck five times" @ frame 1044 VERIFIED "buck five times" — beatable and snapshot-clean $ byo preview --game /tmp/byo-version20260729-687-exlt4a/game --input replays/buck5.rpl --out /tmp/byo-version20260729-687-exlt4a/preview preview 72 frames (3 clips) -> /tmp/byo-version20260729-687-exlt4a/preview